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Aether Adrift RPG for Savage Worlds

Created by DemonSkunk Studios

Explore a world of floating islands, Delve into ancient techno-ruins, fight alien beasts and war machines to discover lost technologies Shipping Fees: Due to fluctuating global shipping rates, we will be charging shipping fees at a later date. We will keep you updated through Kickstarter Updates for when shipping fees will be applied to your survey. Thank you for your patience and understanding!

Latest Updates from Our Project:

Progress Report May 2023
over 1 year ago – Sat, May 20, 2023 at 09:03:25 PM

Greetings Voyagers!

Update request received loud and clear!

Aether Adrift Playtest PDF Progress

  • [▓▓▓░░░░░░░] Playtest Adventures
  • [▓▓▓▓▓░░░░░] Base Building Rules
  • [▓▓▓▓▓▓▓░░░] Encounter Table
  • [▓▓▓▓▓░░░░░] Gear Modification
  • [▓▓▓▓▓▓▓░░░] Terrain Generation
  • [░░░░░░░░░░] Loot Tables
  • [▓▓▓▓▓▓▓░░░] Animal Companions
  • [▓▓▓▓▓░░░░░] Elisi Island Setting
  • [▓▓▓▓▓▓▓▓░░] Bestiary
  • [▓▓▓▓▓▓▓▓▓░] Equipment
  • [▓▓▓▓▓░░░░░] Dungeon Generator
  • [▓▓▓▓▓▓▓▓░░] Edges
  • [▓▓▓▓▓░░░░░] Archetypes
  • [▓░░░░░░░░░] Backer Submissions
  • [▓▓▓▓▓▓▓▓▓▓] Non-Humanoid Robot Stats
  • [▓▓▓▓▓▓▓▓▓▓] Hindrances
  • [▓▓▓▓▓▓▓▓▓▓] New Skills
  • [▓▓▓▓▓▓▓▓▓▓] Vehicles
  • [▓▓▓▓▓▓▓▓▓▓] Bartering System
  • [▓▓▓▓▓▓▓▓▓▓] Crafting Rules
  • [▓▓▓▓▓▓▓▓▓▓] Nanotech Powers

Bestiary: We've been spending the last couple months mostly working on the bestiary. We're through with writing the stats for beasts native to plains, forests, jungles, deserts, tundras, and swamps. We're halfway through highlands. We've got Mountains, Water, Volcano, Mushroom, and Underground beasts, as well as some un-catagorized stragglers to finish.

We've currently got around 20 beasts, 8 plant monsters, and 4 precursor drones to finish statting out.

Equipment: The Mikwa have received some new weapons in the form of several slingshots and slingbows, as well as some unique ammunition to go with it. Pepper balls, mini bombs, and good ol' steel balls. The Fulgori received a new pocket revolver loved by undercover agents and retired soldiers.

Concept Art!

We've sadly exhausted our complete artwork, but we're happy to share concept some concept art of our new beasts and plant monsters. All of the names are placeholders at the moment, so bear with us.

A trio of Bite Bulbs spewing poison, spitting slime, and preparing to bite.

Firstly we have a trio of Bite Bulbs, a family of carnivorous plants that come in a wide variety of troublesome variants. Pictured are the Poison Bite Bulb, which breathes clouds of noxious gas that sap the energy of anything who breathes it; the Razor Bite Bulb which has an X-shaped mouth and inward pointing teeth that make it difficult for prey to escape; and the Glue Bite Bulb which spits globs of sticky sap that creates hazardous glue traps or directly binds prey.

A stinky spiny hyena displaying how absolutely dangerous it 100% definitely is.

Next we have a stinky spiny hyena, or what we lovingly call the Scraggly Boy. These dog-sized beasts are scavengers that have a diet of roots, berries, and scavenged meat. When threatened, they're capable of bloating up to twice their size, causing the spines growing all over their body to point outward and (hopefully) scare off whatever is making them feel unsafe. If this doesn't work, they can fart all that noxious gas out and then flee using the opaque cloud as cover.

A swamp dog drooling absent mindedly

Finally, we have a Swamp Dog. These excitable little beasts make up for their lack of intelligence with an insatiable appetite and unparalleled friendliness. Swamp dogs often just open their mouth and scoot their face along the swamp floor or through the muck and swallow whatever happens to float inside. Even in the wild, Swamp dogs are very friendly and approachable, wagging their little nubs excitedly as they toddle up to a curious explorer.

Swamp dogs come in two variants. Clean swamp dogs have remarkably antibacterial drool that can even be used to sterilize wounds. Nasty swamp dogs have a festering cesspool in their mouth that almost ensures any bite will fester if untreated. Both will attempt to lick your face.

That's all for now, Voyagers!

Voyager Command, Signing Out!

Progress Report March 2023
over 1 year ago – Sat, Mar 18, 2023 at 08:21:42 PM

Greetings Voyagers!

We've been hard at work on Aether Adrift these last few months, and we're well on our way to our playtest PDF release. Since it's been over a year since the Kickstarter conclude, I'll lay out what we've been working on, what we've finished, what we're working on, and what needs to get done before we're ready for our next phase

Aether Adrift Playtest PDF Progress

  •  [▓▓▓░░░░░░░] Playtest Adventures 
  •  [▓▓▓▓▓░░░░░] Base Building Rules 
  •  [▓▓▓▓▓▓▓░░░] Encounter Table 
  •  [▓▓▓▓▓░░░░░] Gear Modification 
  •  [▓▓▓▓▓▓▓░░░] Terrain Generation 
  •  [░░░░░░░░░░] Loot Tables 
  •  [▓▓▓▓▓▓▓░░░] Animal Companions 
  •  [▓▓▓▓▓░░░░░] Elisi Island Setting 
  •  [▓▓▓▓▓░░░░░] Bestiary 
  •  [▓▓▓▓▓▓▓▓░░] Equipment 
  •  [▓▓▓▓▓░░░░░] Dungeon Generator 
  •  [▓▓▓▓▓▓▓▓░░] Edges 
  •  [▓▓▓▓▓░░░░░] Archetypes 
  •  [▓░░░░░░░░░] Backer Submissions 
  •  [▓▓▓▓▓▓▓▓▓▓] Non-Humanoid Robot Stats 
  •  [▓▓▓▓▓▓▓▓▓▓] Hindrances 
  •  [▓▓▓▓▓▓▓▓▓▓] New Skills 
  •  [▓▓▓▓▓▓▓▓▓▓] Vehicles 
  •  [▓▓▓▓▓▓▓▓▓▓] Bartering System 
  •  [▓▓▓▓▓▓▓▓▓▓] Crafting Rules 
  •  [▓▓▓▓▓▓▓▓▓▓] Nanotech Powers 

Playtest Adventures: We're aiming to have 5 pre-written adventures ready to play at initial launch. The Abandoned Mine, The Fulgori Munitions Factory, The Sunken Lab, Mystery of the Red Mist, and a yet-to-be-determined 5th precursor adventure will each run 1-3 sessions. Abandoned Mine, Sunken Lab, and Red Mist are essentially complete, but in need of rebalancing. Munitions Factory has been concepted out, but needs rules, and the unnamed adventure needs the most work.

Base Building Rules: The rules for building up a base of operations to return to are tentatively complete. We don't want an overly complex management system, but more of a hideout where the players can lick their wounds, store gear, build or repair new equipment or vehicles, and then set off again. 

Encounter Table: The encounter tables are largely complete, but need some tweaking, and possible conversion to use playing cards. As it stands, it is usable but not ideal.

Gear Modification: The gear modification rules allow you to tweak or enhance equipment by attaching things you find. You can increase or change the damage type of a weapon, make gear lighter and easier to use, make your armor keep you warm or cool, and other things. We need to add a few more options to the list before we're ready to call it complete.

Terrain Generation: The tools for generating your own islands are functional, but we need to add some more unique biomes before we can call it complete.

Loot Tables: We haven't begun making loot tables for the different areas and enemies yet. That will likely be the last thing we do, since it's reliant on so many things being finished.

Animal Companions: We're going to have a separate bestiary of animals to be used as companions for players with the Beast Master edge, instead of simply pulling from the bestiary, including some special robot animal companions brought along on the Albatross. We may also include some simple rules for building an animal companion from scratch.

Elisi Island Setting: The core book will be primarily focused around the island of Elisi, a temperate continent with abundant plant and animal life, and almost supernaturally fertile soil. The island itself will be a hex-crawl island wilderness with large amounts of open space between detailed points of interest. We have not started to detail the island proper yet, but we have a lot of flora and fauna ready to go.

Bestiary: We've got a small bestiary at the moment, but we're planning to expand it to include at least 5 unique creatures for each biome type (Forest, Plains, Desert, etc), as well as a number of precursor defense drones, hostile NPCs and war machines before we call this complete.

Equipment: The equipment lists for Mikwa, Fulgori, and Humans is pretty much complete, and even the Precursor equipment list is sizeable. We just need to give it a final read-through to make sure nothing is missing before we call it complete.

Dungeon Generator: The dungeon generator is a tool to quickly generate any kind of 'dungeon', be it a precursor facility, a fulgori base, or a cave system. We've been running into trouble trying to balance detail with ease of use. The dungeon generation rules are technically functional but not ideal.

Edges: We're almost done with the list of extra edges, we just need to add another couple of mikwa and fulgori specific edges, and add one or two legendary edges.

Archetypes: A list of 20 character archetypes that represent some common character types that would fit in well with the world of Aether Adrift. They're ready to play right out of the box, all you need to do is add Hindrances. The Novice rank versions of them are complete, and we're working on the Seasoned rank versions.

Backer Submissions: We have collected nearly all submission ideas from our Shaper backers, but have not started writing the rules for them yet.

Non-Humanoid Robot Stats: One of the things that was originally going to be a stretch goal, we decided to include them anyway. These rules allow you to play quadruped or avian robots. They are complete and ready for testing.

Hindrances: The list of new character flaws is complete and ready for testing.

New Skills: Aether Adrift adds 2 new skills and changes the way Common Knowledge works slightly. They are all complete and ready for testing.

Vehicles: at least 5 vehicles for each culture have been statted up and are ready for testing.

Bartering System: A bartering system based on the Wealth rules where you trade items and charm or threaten a merchant to get what you want is complete and ready for testing.

Crafting Rules: Ultra simple crafting rules based on the complexity and size of the thing you want to build are complete and ready for testing.

Nanotech Powers: The completely new system of customizeable science magic powers is complete and ready for testing.

What's Next?

Once we've finished this to-do list, we'll start to transfer rules from our Google Drive into a proper PDF to create the initial layout for the Play Test PDF. We'll distribute the playtest PDF to our backers and start dedicating time to regular play tests. Ideally our backers (that's you) will play the test game and give us feedback. We'll also be reaching out to actual-play podcasts and other outside Savage Worlds GMs to ask their assistance in testing. Once we collect playtest data, we'll adjust what needs adjustment then do another playtest pass.

More Artwork!

We'll leave you off with a few more pieces of finished artwork.

A spider-like creature standing on the cieling, holding a tangle of sticky webs between its forelimbs, ready to pounce.
An Awaq'willa ready to pounce and bind its prey

First we have the Awaq'willa, "web-weaver", a creature that lurks in dark places and waits to pounce on prey. It spins webs from spinerettes on its head that it holds between its forelimbs. When it pounces, it wraps its prey in webs so it can't escape, then devours it.

A green snake with 5 pairs of wings, coling through the air with its mouth open, ready to bite.
A Maway'chi swirling through the air, ready to strike

Next we have a Maway'chi, a winged snake that measures around 15 feet in length. Their wings enable them to whirl through the air like a majestic eastern dragon, then swoop down to bite their prey with a paralytic venom. Maway'chi like to sleep up high in hidden out-of-the-reach places. Many a voyager has accidentally surprised one and gotten an arm full of venom for their trouble.

A long, 6-limbed lizard with a long neck and mouth that extends down to its shoulders. It clings to the cieling with 4 of its limbs and extends a grabber on its tail-tip toward the camera.
A Maka'qarka hanging from the cieling, preparing to grab and restrain prey with its tail.

Finally, we have the Maka'qarka. These cave-dwelling hexapodal lizards are frighteningly intelligent, able to creep around unseen in the darkness of their cave homes to ambush unwary prey by grasping their face with a hand on the end of its tail, muffling their cries for help while it drags them off to their doom. They are smart enough to watch a creature's face and pay attention to its sight lines, tossing rocks or making noise to cause a distraction to split up groups and strike.

That's all for now, Voyagers!

Voyager Command, Signing Out!

Happy Holidays from Demonskunk Studios!
almost 2 years ago – Sun, Dec 25, 2022 at 07:44:22 PM

Happy Holidays, Voyagers!

A team of Voyagers sits around a campfire with a Fulgori Imperial tank crew, exchanging gifts.
Happy Holidays from Demonskunk Studios!

We hope you're enjoying yourself in a safe and responsible way during  this 2022 holiday season. We don't have any big news for Aether Adrift yet, but work is proceeding. In the meantime, enjoy some fresh Aether Adrift artwork as a gift from Demonskunk Studios to you.

A blue quadruped with large tusks that resembles a wolf
Allqu

First we have the Allqu, this common beast can be found all over Elisi in a variety of colors and tusk arrangements. They are fierce beasts that hunt in packs. If only one allqu remains in a pack, it flies into a vengeful rage, making them particularly dangerous to hunt.

A firebreathing beast with red fur resembling a cross between a wolf and a dragon.
Adralqu

Next we have the Adralqu, a cousin of the allqu that has the curious ability to breathe fire. Adralqu are considerably more hardy and dangerous than allqu, but unlike allqu, adralqu are typically solitary hunters.

A massive crab with a large conical shell and huge dinosaur-skull-like claws. Grass and moss is growing on its shell.
Sillurqu

 Finally, we have a Sillurqu. Sillurqu are large herbivorous land crustaceans that can remain stationary for long periods of time - long enough for plant life to begin growing on their shells. They are generally non-aggressive, but if harmed, they doggedly pursue their attackers with murderous intent.

That's all for now, Voyagers!

Voyager Command, Signing out!

Robot Infodoc Release & Infodoc Updates
about 2 years ago – Mon, Aug 22, 2022 at 03:17:55 PM

Greetings, Voyagers!

We've finished organizing and combing through all of the species data on our google drive, and we've fully compiled the Robot Infodoc.

The robot infodoc is considerably shorter than the other 3 species docs because Robots don't have their own culture, holidays, or society, they exist within Human society. What the doc does detail is their purpose and place within human society, why they're built, and what they do. As with all the others, this document is not exhaustive, and it isn't fully set in stone. This document will likely continue to evolve and grow over the course of development as we flesh them out more.

We're hoping this document will greatly assist our Shaper backers who are interested in adding a robot character to the canon.

Robot Info Document

We have updated the Fulgori, Human, and Mikwa infodocs to include a model sheet in the Physical Description section, and we have updated the Fulgori, Human, and Mikwa Infodocs to include a Robots subheader in the Relations section, detailing what each race thinks of the Robots.

Updated Fulgori Info Document

Updated Human Info Document

Updated Mikwa Info Document

If you have any questions that aren't answered in the infodoc, we would be happy to answer them!

Join us on Discord!

That's all for now, Voyagers!

Min, signing out!

Human Infodoc Release
about 2 years ago – Tue, Aug 16, 2022 at 10:49:24 PM

Greetings, Voyagers!

We're nearly done tidying up the notes in our google drive, and we've fully compiled the Human Infodoc. This document contains all of the concrete details on the Humans on Elisi, their culture, and their biology. This document is not exhaustive, and it isn't fully set in stone, but it should give a solid insight into how the human colonists live. The document will likely continue to evolve and grow over the course of development as we flesh them out more.

We're hoping that this document will greatly assist our Shaper backers who are interested in adding a human character to the canon.

Human Info Document

If you have any questions that aren't answered in the infodoc, we would be happy to answer them!

The Robot infodoc will likely be much shorter, seeing as they don't have a culture unique from Humans.

Join us on Discord!

That's all for now, Voyagers!

Min, signing out!